Multiplayer Virtual Reality Dodgeball

Vaporball VR

About The Project

Vaporball VR is a frantic multiplayer VR dodgeball game, where two teams are pitted against each other to collect the most gachapon capsules. It is networked using Photon Pun 2, and created over the course of two months.

Tech Used:
  • Unity Game Engine
  • Open XR
  • Photon Pun 2
My Tasks:
  • Networking systems
  • Score gameplay system
  • Player movement
  • VR Keyboard
  • Scriptable Object event system
  • Networked Sound effect system

My role in this project was in creating the gameplay and networking systems, while my partners Erickson Paschke and Matthew Feliciano who worked on Design and Gameplay elements respectively.

Here is link to the Github repo for the project.
Gallery
All of us waving at the mirror in the main lobby, which is where level is selected, hats can be picked, teams are picked, and name is set.
The third battle arena of the game. Vaporwave aesthetic!
A pedestal and a mouse-click weapon. Place the weapon anywhere in the arena, and it becomes an obstacle to avoid
The upgrade station, where players can spend their points in the middle of the match to gain levels in their jumping and speed stats, moving faster to be able to gain points faster.